Wednesday, July 18, 2007

Synthesis Writing

Thesis
This study has therefore revealed that children who play computer games on a regular basis experience a number of medical problems. The evidence suggests that the most serious problem is crooked posture, which is caused by their being hunched over their computers for considerable periods of time. Another common problem associated with playing computer games over long periods (when the same moves are constantly repeated) is that of pain in the hands. (extracted from p. 141) Brown, M.J. (2000). The impact of computer games on children’s physical health. Journal of Physical Health, 23(1), 129-142.

Anti-thesis
It is claimed that computer games have negative physical effects on eyesight, hands and posture. However, all of these are caused by the computer hardware and equipment, not by the software. The same physical effects occur from prolonged usage of computers for any reason, such as word-processing. In fact, carpal tunnel syndrome was identified as a workplace ailment caused by office programs, not games. These physical effects can all be reduced or eliminated by better hardware and more attention to ergonomics, such as higher-resolution and higher-contrast screens, and supportive furniture. Smith, A. J. (2003). Synthesis. Retrieved October 26, 2004 from The Hong Kong Polytechnic University, The English Language Centre Web site: http://elc.polyu.edu.hk/CILL/eap/synthesis.htm

Example 1. Although Brown (2000, p.141) states that computer games can cause physical problems such as bad posture and pain in the hands, Smith (2003) argues that these problems are caused by the hardware, not the games. In my opinion the games cause physical health problems because they encourage long periods of computer use on harmful hardware.


Example 2. Brown (2000, p.141) suggests that computer games can cause physical problems such as bad posture and pain in the hands. However, Smith (2003) points out that these problems are caused by the hardware, not the games. I believe that the physical health problems are caused by games as they encourage long periods of computer use on harmful hardware.


Example 3. According to Brown (2000, p.141) computer games can cause physical problems such as bad posture and pain in the hands. Smith (2003) disagrees, and argues that these problems are caused by the hardware, not the games. I contend that the physical health problems are due to the long periods of computer use on harmful hardware which occur when children are playing computer games.

Question 1:

Thesis:

As was noted earlier, the majority of computer games produced today have violence as their principal theme. Despite the growing concerns of parents and teachers in the past decade, it would appear from my research that violence in computer games is becoming increasingly realistic and explicit. We are thus faced with the familiar question: Does playing violent computer games lead to aggressive behaviour in young people? This is clearly a highly complex issue. Research conducted in the past decade has revealed that young people who regularly play violent computer games have a tendency to be more aggressive than those who do not. Perhaps not surprisingly, my findings tend to support this position. (extracted from p. 116) Walker, A. (2001). Computer games and adolescent aggression. In N. Peters (Ed.), Research into the effects of computer games (pp. 108-124). London: St Martin’s Press.

Anti-thesis:

On the issue of violence, the modern media surrounds us with violence. Movies such as 'The Matrix', television programs such as the news, newspaper reports of sports such as boxing, and radio dramas often involve violence. It is difficult to watch TV for one evening without seeing an explosion, car chase, death or violence. Children's programs are especially violent, as is shown by Tom and Jerry. If young children are expected to realise that it is only a cartoon, teenagers playing computer games can also recognise that it's only a game.In addition, many computer games are non-violent, for example, 'The Sims' is a very popular game of social interaction, and football playing and management games involve almost no violence. Smith, A. J. (2003). Synthesis. Retrieved October 26, 2004 from The Hong Kong Polytechnic University, The English Language Centre Web site: http://elc.polyu.edu.hk/CILL/eap/synthesis.htm

Sampel answer:

Walker's findings (2001, p.116) show that 'young people who regularly play violent computer games have a tendency to be more aggressive than those who do not'. If this research compares children who have been equally exposed to violence in other media, Smith's (2003) arguments about violence in the media are not relevant. In addition, Walker only examined violent computer games, so Smith's argument about non-violent computer games is irrelevant.

Question 2:

Thesis:

Clearly, one of the most serious problems associated with playing computer games is that they are highly addictive. Parents often find that when their children start playing games they simply cannot stop. There is some evidence that as a result of their compulsive involvement in computer games, some young people tend to ignore more important activities such as homework and reading. There are also concerns that their solitary absorption in computer games prevents them interacting with family and friends. Davies, S. (2003). Computer games and personal development. Family Forum. Retrieved October 26, 2004 from http://www.ff.org/.

Anti-thesis:


Popular activities of any sort can be addictive. Some people are addicted to sport, and some to television, for example. Both these examples, and many others, can be harmful to one's health and social life if done too much. In addition, the quality of a computer game is an important factor that may cause people to play it a lot, in fact, some players think that a good computer game should be addictive.
Smith, A. J. (2003). Synthesis. Retrieved October 26, 2004 from The Hong Kong Polytechnic University, The English Language Centre Web site: http://elc.polyu.edu.hk/CILL/eap/synthesis.htm

Sampel Answer:

Davies (2003) argues that addictive computer games are addictive and cause children to spent too little time on reading, homework and social activities. However, Smith (2003) states that any popular activity can be addictive, not just computer games. He also claims that good computer games perhaps should be addictive. Although this may be true, it does not address the topic of whether computer games are harmful. Therefore he does not refute Davies' argument. I believe that to solve this problem, parents and teachers should educate their children to lead balanced lives.

Note: Question 3 and 4 are good examples of how a good paraphrase is written. The left column is the original source, while the right column is the paraphrased version.

REMEMBER: THE DUE FOR YOUR FIRST DRAFT FOR ACADEMIC ESSAY IS ON THE 27 JULY 2007. THE FIRST DRAFT IS YOUR ESSAY (REMEMBER TO PARAPHRASE AND SYNTHESIZE). SUBMIT YOUR FIRST DRAFT TOGETHER WITH YOUR OUTLINE AND ARTICLES.